Team building worth showing up for.
Guided tabletop roleplaying and social deduction games that get your team talking and working together because they want to, not because they have to.
Passive lectures do not shift culture, trust falls do not build trust, and a night at the bowling alley is forgotten by Monday morning.
Frontier Expeditions replaces generic team building with roleplaying and social deduction games. We use storytelling to put your team in a shared, high-stakes situation where good communication is the only way forward.
People leave having talked to each other properly, and having used soft skills instead of sitting through a presentation about them.
What we run
Social deduction games
Hidden roles, competing goals, and a room full of people who may or may not be telling the truth. Fast, funny, and more revealing than you would expect.
Tabletop roleplaying
Your team plays characters in a guided story. Their decisions change what happens, and the only way through is to talk to each other.
Strategy and board games
Collaborative and competitive board games that reward planning and negotiation. They tend to bring out strategists nobody knew were in the room.
What your team gets out of it
Real connection
A few hours at a table together does more for team rapport than months of Slack messages and weekly standups. People remember shared experiences and keep telling the stories.
Better communication
Every game we run asks people to listen, explain, negotiate, and sometimes disagree, in a setting where getting it wrong costs nothing. The only consequence is getting better at it.
Everyone gets involved
The format strips away job titles. Junior staff step up, senior staff stop performing, and everyone gets to be a person for an afternoon. That shift is worth more than it sounds.
What to expect on the day
We come to you
We arrive early, set everything up, and have the room ready before your team walks in. You do not need to organise a thing.
A short introduction
We explain the format, run a quick practice round, and make sure no one is thrown in the deep end. No experience needed.
The event
Usually two to three hours of play, facilitated throughout. We keep energy up, bring quieter people in, and read the room.
The conversation after
We close with a short guided conversation about what came up, who surprised themselves, and what the team wants to take forward.
Let's plan your event.
Get in touch and we will come back to you within 24 hours with a custom proposal.
Get in Touch